So far we have only considered sound in isolation and we have seen that sound has velocity, frequency, wavelength and reduces in intensity in proportion to the square of the distance from the source.
1. Introduction : Games are not films! But- -- 2. Push start button: the rise of video games : Invaders in our homes: the birth of home consoles ; "Well it needs sound": the birth of personal ...
Sound is something most people take for granted. Our environment is full of noises, which we have been exposed to from before birth. What is sound, how does it propagate, and how can it be quantified?
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