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  1. Projects - Erasmus+

    Database of completed and ongoing projects funded by Erasmus+.

  2. Project Sparks

    The consortium developed five key results: Transnational Research on Gamification and Game-Based Learning; a Conceptual Framework and Template for Gamified E-Learning Programs; Guidance …

  3. Game'Lusive Education - Erasmus+ Project

    Game'Lusive Education is an innovative Erasmus+ project designed to transform how children aged 6-13 learn through educational games. Our approach combines game-based learning with traditional …

  4. en-Sige - Erasmus Learning Academy

    The project aims to explore the educational potential of gamification and game-based learning as innovative tools to promote active participation, engagement, and inclusion in both education and …

  5. New Erasmus+ Project: "GamifiedEd – Gamification in Adult …

    Jul 2, 2025 · The project focuses on improving adult education through the application of gamification — methods that incorporate game elements into the educational process — and the use of digital tools.

  6. Exploring the Future of Learning through VR, AR & Gamification!

    Oct 22, 2025 · Exploring the Future of Learning through VR, AR & Gamification! Between 6–17 October 2025, Emphasys Centre hosted the immersive training “Designing Disruptive Experiences – VR, AR …

  7. Gate – Gate

    GATE is an Erasmus+ project in which four project partners from Belgium, Turkey and Spain aim to support teachers to use gamification in their classes to improve their teaching by increasing the …

  8. Erasmus+ funded projects database search portal filter 2010..2025

    Browse 15 Erasmus+ funded projects database search portal filter 2010..2025 with keywords "gamification" or "immersive learning" retrieve project title, amount, institution, target age group, …

  9. Game-Based Learning and Digital Innovation in Education

    Jul 15, 2025 · Participants will explore a wide range of innovative educational practices, focusing on how to leverage technology and gamification to enhance student engagement, critical thinking, and …

  10. Gamification in Teaching for Erasmus+ Teachers - plus-project.eu

    In this course, you’ll explore how gamification increases student motivation, boosts retention, fosters creativity, and transforms traditional classroom dynamics.